I am a character effects artist with a passion for cloth simulation. Specializing in integrating cloth effectively as well as shot simulation.
The subtle motion of cloth that doesn’t take away from the animation is what I like most about character effects. My goal is to build a high level of skill sets and proficiency in cloth simulation. By researching how others have successfully executed what I am looking for using reference, trial and error, and help from others, I plan to push the limits of what I am capable of.